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The Hunt

The Last Patrol

A 3-player social deduction game of bluff, betrayal, and dramatic reveals. One phone. Passed around the table.

A dark fantasy village. Three players, one phone, passed around the table. One of you is secretly the Wolf — sabotaging patrols from within. The others must find the traitor before it's too late. Four patrols. One finale. No one is safe.

Choose your allegiance

Each game, roles are secretly assigned. Every player has unique abilities — and unique reasons to deceive.

The Wolf

The Wolf

The Hidden Predator

Infiltrate patrol teams, sabotage missions from within, and stay hidden long enough to identify the Elder in the finale. Deception is your only weapon.

The Elder

The Elder

The Village Seer

Gifted with visions that may reveal the Wolf's identity, but also the Wolf's prime target. Use your knowledge carefully — exposure means defeat.

The Guard

The Guard

The Protector

Shield the village with defensive clues and face the Temptation — a risky gamble with gold that could turn the tide or expose your allies.

Every screen tells a story

Hand-crafted UI with custom illustrations, atmospheric lighting, and animation — designed to draw players into the world.

Title screen

Title screen

Game setup

Game setup

Pass the phone

Pass-and-play handoff

Voting phase

Voting phase

Votes revealed

Votes revealed

Patrol success

Patrol outcome

A world that breathes

Original scene illustrations for every phase of the game — from misty village squares to blood-red finales.

Village setup Voting scene Village at night Temptation scene The finale Wolf victory Village victory The village

Built for the table, not the screen

Every mechanic is designed for face-to-face play — the tension of eye contact, the thrill of a well-timed bluff.

🎭

Pass-and-Play Privacy

Full privacy model with handoff overlays. Each player sees only what their role allows — secrets stay secret until the game decides otherwise.

🌕

Dynamic Moon Events

Blood Moon, Howling Wind, Eclipse, Shadow Draft — adaptive catch-up mechanics that keep every game competitive, no matter who's ahead.

🔊

Atmospheric Audio

Original score with dynamic intensity, narration for every phase, and sound effects that punctuate seals, coins, and reveals. Built to set the mood at the table.

📜

The Chronicle

Every game generates a unique recap — dramatic one-liners for each key moment, personalised highlights ranked by rarity, and shareable cards to remember the best sessions.

🐺

Nightfall Escalation

When the Wolf falls behind, Nightfall triggers — offering a desperate Dark Pact or the risky Dark Fog. No game is ever truly decided until the finale.

⚔️

90-Second Finale

Every game ends with a timed face-to-face discussion. Then the Wolf makes their final guess. One chance. The table erupts — every time.

Swift & SwiftUI Kotlin Multiplatform Jetpack Compose iOS & Android Custom Illustrations Original Audio SpriteKit Animations

The village is waiting

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