The Last Patrol
A 3-player social deduction game of bluff, betrayal, and dramatic reveals. One phone. Passed around the table.
A dark fantasy village. Three players, one phone, passed around the table. One of you is secretly the Wolf — sabotaging patrols from within. The others must find the traitor before it's too late. Four patrols. One finale. No one is safe.
The Three Roles
Each game, roles are secretly assigned. Every player has unique abilities — and unique reasons to deceive.
The Hidden Predator
Infiltrate patrol teams, sabotage missions from within, and stay hidden long enough to identify the Elder in the finale. Deception is your only weapon.
The Village Seer
Gifted with visions that may reveal the Wolf's identity, but also the Wolf's prime target. Use your knowledge carefully — exposure means defeat.
The Protector
Shield the village with defensive clues and face the Temptation — a risky gamble with gold that could turn the tide or expose your allies.
Designed with Care
Hand-crafted UI with custom illustrations, atmospheric lighting, and animation — designed to draw players into the world.
Title screen
Game setup
Pass-and-play handoff
Voting phase
Votes revealed
Patrol outcome
Art Direction
Original scene illustrations for every phase of the game — from misty village squares to blood-red finales.
What Makes It Different
Every mechanic is designed for face-to-face play — the tension of eye contact, the thrill of a well-timed bluff.
Full privacy model with handoff overlays. Each player sees only what their role allows — secrets stay secret until the game decides otherwise.
Blood Moon, Howling Wind, Eclipse, Shadow Draft — adaptive catch-up mechanics that keep every game competitive, no matter who's ahead.
Original score with dynamic intensity, narration for every phase, and sound effects that punctuate seals, coins, and reveals. Built to set the mood at the table.
Every game generates a unique recap — dramatic one-liners for each key moment, personalised highlights ranked by rarity, and shareable cards to remember the best sessions.
When the Wolf falls behind, Nightfall triggers — offering a desperate Dark Pact or the risky Dark Fog. No game is ever truly decided until the finale.
Every game ends with a timed face-to-face discussion. Then the Wolf makes their final guess. One chance. The table erupts — every time.
Built With